John Fernandez
John Fernandez
For 2 and 3, I just saw a possible source of the bug. Here's the multiplayer check for the message. `if (MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_OBSERVER(Net_players[idx]) && (Objects[Net_players[idx].m_player->objnum].type != OBJ_GHOST)...
FWIW, splash screens have been working with FOTG and current master. I don't know if it's mod specific, because it's hard to get mods installed on this rig.
We don't have reproduction and MJN has too much on his plate in RL to really look at this. I don't think we can easily fix this right now in...
BTA team has not seem to encountered it recently. Closing until there is a new report.
That's good detective work. If I have some time, I'll try to look at it this weekend, checking for exactly what you're talking about.
I had some time tonight. The initial variable that takes the 11th argument seems to be properly zeroed, but maybe there's a problem if the 11th argument is not specified....
So, I investigated some more, and I think there are some important facts that need to be mentioned. 1. The freighter that is moving at excess speeds is docked with...
I realize this, but it's getting its value from `maneuver_flags = eval_num(n, is_nan, is_nan_forever);` after. So the question remains, what is the value of the node when it is not...
So we need to make sure the node doesn't exist, because there is literally no other explanation. As you said, `maneuver_flags` initialized to zero, and there's no other way in...
Nice work!