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Simulator for InfiniTime user interface without needing a PineTime

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InfiniTime PRs fixing Emscripten compile errors: - https://github.com/InfiniTimeOrg/InfiniTime/pull/1003 - https://github.com/InfiniTimeOrg/InfiniTime/pull/1009 Need a patched SDL2 with fixes for use with `-s USE_PTHREAD` - https://github.com/libsdl-org/SDL/pull/5365 I did modify the downloaded `emsdk/upstream/emscripten/tools/ports/sdl2.py` file...

This PR introduces a Nix flake, allowing for InfiniSim to be built as a Flake, including a FHS development environment. We also introduce `flake-compat`, allowing for non-Flake Nix mahcines to...

I want to develop a OS to use the PineTime using voice commands. Also, is the PineTime's board fully free and open source, meaning I can just perform copyright attribution...

This allows both interactive use in IDEs/editors with dev container support as well as building inside the dev container from the command line. The changes are based on https://github.com/kon-foo/InfiniSim/tree/docker-builder-image. The...

enhancement

Enter the random number app. Click the "generate random number" button, or one of the "+" or "-" buttons, a few times. Most of the times, this will stop the...

This PR adds a Dockerfile that allows to build InfiniSim in a pre-configured, separate environment. It follows the structure and idea of the [InfiniTime Dockerfile](https://github.com/InfiniTimeOrg/InfiniTime/blob/main/docker/Dockerfile). Furthermore instructions are added to...

Pass settingsController to motionController

needs-InfiniTime-change

These are some fixes for the simulator if https://github.com/InfiniTimeOrg/InfiniTime/pull/2225 gets merged in InfiniTime

needs-InfiniTime-change