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Simulator for InfiniTime user interface without needing a PineTime

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When drawing many times to the screen using `Pinetime::Components::LittleVgl::FlushDisplay`, Infinisim slows down greatly. This appears when there is in the order of several tens of draws per frame. I've created...

enhancement

These are corresponding changes for InfiniTime refactoring https://github.com/InfiniTimeOrg/InfiniTime/pull/2347

This is a counterpart to 8df49f434fd4b2fc9fea4e0ef8c8877e49c276d8 in InfiniTime.

Related infinitime PR: https://github.com/InfiniTimeOrg/InfiniTime/pull/2304 - Note that this PR relies on the additions done in there. I don't expect the CI pipeline to succeed before that is merged and the...

needs-InfiniTime-change