InfiniSim
InfiniSim copied to clipboard
Simulator for InfiniTime user interface without needing a PineTime
When drawing many times to the screen using `Pinetime::Components::LittleVgl::FlushDisplay`, Infinisim slows down greatly. This appears when there is in the order of several tens of draws per frame. I've created...
These are corresponding changes for InfiniTime refactoring https://github.com/InfiniTimeOrg/InfiniTime/pull/2347
This is a counterpart to 8df49f434fd4b2fc9fea4e0ef8c8877e49c276d8 in InfiniTime.
Related infinitime PR: https://github.com/InfiniTimeOrg/InfiniTime/pull/2304 - Note that this PR relies on the additions done in there. I don't expect the CI pipeline to succeed before that is merged and the...