IgnisRBX
IgnisRBX
Hi @karl-police , Could you please provide more context on where you gathered all of these additions? When using Studio's autocomplete (i.e. type `Enum.AssetType.[]`, none of these additions appears in...
Apologies for the delay... I'm looking into this further. :)
Hi @karl-police, I explored this further and found that at least some of these are unlisted due to deprecation, non-use, no intention for creator usage, original usage replaced by another...
Hi @karl-police, I checked into the other items that aren't listed, and for various reasons, they also aren't intended for creator usage. If these types are, at some point, intended...
Admitted that this is a bit unclear, but it's a factor of how library functions are output to docs. The three different "variations" of `debug.info()` are shown since they each...
How does this look? I basically consolidated the three `debug.info()` blocks into one, and noted that it can be done in three different ways. Did the same for the two...
Hi @metricrb , this looks like a great change, but I tested it briefly and my character stopped at the first waypoint (did not continue onward). Could you please check...
Hi again @metricrb , I tested your updated code and it seems now that the character is attempting to move toward the final waypoint in the path, not the next...
Hi @EnumEnv , in your version, where does `MY_deepCopy` come into play?
@EnumEnv looks good now! I just did minor edits to the comment lines (no ending periods as per our typical style, etc.)