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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editi...
This PR introduces the ability to duplicate selected layers within the editor. Users can now duplicate layers by dragging them while holding the Alt key. This includes: Adding a new...
Fixes a bug dropped in `#code-todo-list` https://discord.com/channels/731730685944922173/881073965047636018/1444118878899671103 Test Results https://github.com/user-attachments/assets/4a15482f-132c-4db4-8eab-4c5523b02d5d
- Add descriptive tooltips to web request nodes (GET/POST, string/image conversion, resource loading, image decoding) - Add tooltip to GPU rasterization node explaining footprint usage - Improve text node tooltip...
Partially Closes #3419 https://github.com/user-attachments/assets/30e6f1fc-fbb8-45a8-8bfd-bb539871926e - Add new_heart() method - Add Heart node to vector generator nodes - Add Heart to ShapeType enum and UI dropdown
Old vs new Potential further change: Hide error until clicked but show it on all erroring nodes. Not a single large error that jumps from node to node.
Protonode widgets are currently static based on their implementation and not the actual type. For example, here I have a value of DVec2 being subtracted but it is displayed as...
Work-in-progress implementation for a new font browser and font loading strategy. Still working out the details.
All this does is immediately post a comment with the Actions build link when the core team triggers a build. It then edits that comment when the build finishes. It...
Closes #2551 @Keavon