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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editi...

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https://github.com/user-attachments/assets/8bb9eb38-3f2a-491f-8ad4-6eefd7c11d54

Good First Issue

Improves various data types and code organization for translation between the editor and frontend. Fixes the in progress wire to stay vertical if dragged between layers. https://github.com/user-attachments/assets/6f3f21f7-2ba7-47df-b036-4692917955c9

Improves the definition reference system by referencing nodes with `DefinitionIdentifier` instead of strings. This means protonodes use their identifier to reference their definition, instead of an arbitrary string. Sets the...

Build and upload graphene raster nodes shaders in a separate artifacts repo. Needed for build environments were we can't use the rust gpu pinned rust nightly toolchain in. I'm most...

Does not display invalid inputs in the property panel and only shows invalid inputs for the inputs which are invalid, not all. Fixes invalid input indexing for automatically converted into...

This PR adds a new dedicated median filter node to the Raster: Filter category, providing users with an effective tool for noise reduction while preserving edges. ## Changes Made -...