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``` Thank you. I will try this. ``` Original comment by `[email protected]` on 23 Jul 2014 at 3:02
``` It gives wrong values ``` Original comment by `[email protected]` on 25 Feb 2015 at 11:59
``` Thanks for reporting the defect! An URI string should not contain any literal space. Spaces should be replaced with either "%20" or "+", which can be done by using...
``` Thanks John! I'll fix it. ``` Original comment by `[email protected]` on 2 Jul 2014 at 3:09
``` That's quite easy. Just invoke viewer's replaceSceneFromUrl() method, passing in the URL of the model file you want to load and it will be done. See here for detailed...
``` I'm sorry for the late reply! I just took a quick look into your code and I didn't find any obvious mistake. Is it because you forget to update...
``` Thanks for the reply. I actually went with a "properties" approach. Because I am displaying multiple canvases on the same page the whole thing is wrapped in a for...
``` Good! I think this approach should work fine in your application circumstance. When a mesh is set to invisible, its runtime cost is trivial. ``` Original comment by `[email protected]`...
``` Yes it is. The diffuse color defined in a material is used to modulate corresponding texels. So when texturing and shading are both enabled, the final color of a...
``` Thanks for reporting this issue! I think it is relevant to the calculation of the progress bar, where there's a misuse of the relative coords as the absolute coords....