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``` By the way, the demo looks nice! Yet you may notice some unpleasant dark edges on the render result. This is caused by unnecessary averaging in vertex normal calculation....
``` Turns out the mtl file was blocked by IIS. Once approved it load fine. But still only the diffuse map. How do I get the normal map as well?...
``` Oh, bump mapping is not supported at this moment. The obj/mtl parser simply bypasses the bump textures defined in the material library if any. I have tried to add...
``` Aha, that explains it. Thanks for the help! ``` Original comment by `[email protected]` on 17 Mar 2014 at 12:48
``` Hi , i'm implementing a 3d web viewer it doesn't need to be fast i was wondering if you could share your normal map code you have written. ```...
``` I'm sorry. It seems I didn't keep the mentioned experimental branch. Maybe I'll write a WebGL implementation for that after I've finished some more important features :-) ``` Original...
``` the problem is i understand nothing from your rendering code! so its very hard for me to add normal mapping to this code is there anything you could help...
``` [deleted comment] ```
``` It may be too hard a job to insert this new feature into current implementation of Jsc3d. Its rasterization pipeline has been growing rather complicated and many simplifications and...
``` Your issue looks rather similar to this one: http://code.google.com/p/jsc3d/issues/detail?id=58. The problem is the color you passed in to construct a new material should be a number rather than a...