EatThePath
EatThePath
I can report that I had the exact same issue that the reporter had, and updating my copy of the plugin fixed it marvelously.
In investigating A FCW related bug with ship-maneuver that may in fact be the same bug as this, my finding has been that... ship-maneuver sets some `ai_override_flags` `ai_control_info_check()` in `aicode.cpp`...
> I'm not super familiar with all the edge cases, but game_settings.tbl has $default campaign that does some of this, I think, yeah? I suspect it just sets the campaign...
> Correct in my experience as well. Arguably for convenience sake the default behaviour is to show a warning that says "Hey I couldn't find this campaign, switching to the...
This could also make sense as a FRED feature, though that wouldn't account for motion
I just tested it out, and it looks like @notimaginative is correct. Using local `cf.openFile` with a path of `data/` gets you files in a appdata folder determined by your...
> While the code to result in the current effect looks intentional, I also can't see any proper reason for as to why it was made that way. I suspect...
I have an idea or two to try, no promises they'll pan out
Okay my attempt didn't work. should the glare be visible when you're looking directly away from the star, or just when it's only slightly off screen?
I'm leaving this in draft until weapon lights is merged but it is now feature complete save for qaz's shader work