Cloud
Cloud
Hi, I'm not sure I really got it. Can you give an example?
I think it's hard to get the bone transform. Because the the bone transform is read from textures. Unless you could use RWStructredBuffer to readback.
Hi, you can change AnimationInstancing.Mode to WrapMode.Loop to loop.
上传一下log看一下?
Sounds great. I am only worried about the performance of runtime. But it's worth to try. I except your pull request.
你有没有添加#pragma vertex vert这句话?
看你的shader,里面定义了自己的vs,所以才没有动画。 你把这个shader的vert()注释掉应该就有了。 如果你想使用自己的vert(),可以参考AnimationInstancingBase.cginc里的vert()来修改一个自己的版本。
你的shader里有2个pass,你是不是只注释掉了一个? 另外Outline pass这个pass也许要加上#include "AnimationInstancingBase.cginc"
I think it's not hard to support LWRP and HDRP. But I can't guarantee the deadline.
Hi, transition是支持的。 如果你的case有问题,可以提供一个demo吗?