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mesh bone not moved for relative mesh animation

Open venkateshmohan16 opened this issue 5 years ago • 5 comments

hi, i am new for this technology. i have worked with Animation - Instance. Everything working fine. but mesh bone doesn't moved for relative mesh animation. i have loose my whole day to find problem but problem doesn't solved. any suggestion are welcome.

venkateshmohan16 avatar Mar 30 '20 03:03 venkateshmohan16

Hi, I'm not sure I really got it. Can you give an example?

CloudJin avatar Apr 02 '20 02:04 CloudJin

many thanks to reply. this mesh animation absolutely working fine but how to set collider for mesh bone? and get how to get particular bone position while playing animation? and i am new for unity. i don't know how to achieve this. help me

venkateshmohan16 avatar Apr 02 '20 10:04 venkateshmohan16

any updates are there??

venkateshmohan16 avatar Apr 05 '20 13:04 venkateshmohan16

I think it's hard to get the bone transform. Because the the bone transform is read from textures. Unless you could use RWStructredBuffer to readback.

CloudJin avatar Apr 08 '20 02:04 CloudJin

Hi CloudJin,

many thanks to reply. i am not familiar with RWStructredBuffer. how can i use it. kindly help me

venkateshmohan16 avatar Apr 09 '20 16:04 venkateshmohan16