LWRP compatible shader
Please, add LWRP compatible shader example
Agree. But I would love to see HDRP support too.
+1
I think it's not hard to support LWRP and HDRP. But I can't guarantee the deadline.
Shadergraph doesn't support per instance data. I don't think it's currently possible.
Great work. Any chance that "AnimationInstancingBase.cginc" would be compatible with LWRP shader soon?
Any news about LWRP?
LWRP please :[
Per-instance data is required for this technique to work. Once Unity supports this feature in Shader Graph, then only it will be possible to get this working on the SRP. I posted on their forum requesting more details: https://forum.unity.com/threads/does-shader-graph-support-per-instance-data-yet.731156/
Shaders and cginc needs to be updated for Universal RP. This feature is really great but we need in URP.
@segant08 you can use this-> https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009 working with any system ... and better than this shit :]
@segant08 you can use this-> https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009 working with any system ... and better than this shit :]
I better choose this. Because i don't need an advanced or paid things to create just spectators. I'll wait for it. Or maybe i'll write my own shader in future. There are lots of tutorials about that.