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LWRP compatible shader

Open GoGoBlitz opened this issue 7 years ago • 11 comments

Please, add LWRP compatible shader example

GoGoBlitz avatar Jan 18 '19 18:01 GoGoBlitz

Agree. But I would love to see HDRP support too.

SiriusRU avatar Mar 24 '19 09:03 SiriusRU

+1

myxibrium avatar Mar 31 '19 18:03 myxibrium

I think it's not hard to support LWRP and HDRP. But I can't guarantee the deadline.

CloudJin avatar Apr 16 '19 02:04 CloudJin

Shadergraph doesn't support per instance data. I don't think it's currently possible.

repnox avatar Apr 16 '19 02:04 repnox

Great work. Any chance that "AnimationInstancingBase.cginc" would be compatible with LWRP shader soon?

shehaboftheyear avatar May 18 '19 09:05 shehaboftheyear

Any news about LWRP?

segant08 avatar Aug 17 '19 03:08 segant08

LWRP please :[

davoodkharmanzar avatar Aug 20 '19 08:08 davoodkharmanzar

Per-instance data is required for this technique to work. Once Unity supports this feature in Shader Graph, then only it will be possible to get this working on the SRP. I posted on their forum requesting more details: https://forum.unity.com/threads/does-shader-graph-support-per-instance-data-yet.731156/

myxibrium avatar Aug 20 '19 13:08 myxibrium

Shaders and cginc needs to be updated for Universal RP. This feature is really great but we need in URP.

segant08 avatar Oct 01 '19 08:10 segant08

@segant08 you can use this-> https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009 working with any system ... and better than this shit :]

davoodkharmanzar avatar Oct 01 '19 09:10 davoodkharmanzar

@segant08 you can use this-> https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009 working with any system ... and better than this shit :]

I better choose this. Because i don't need an advanced or paid things to create just spectators. I'll wait for it. Or maybe i'll write my own shader in future. There are lots of tutorials about that.

segant08 avatar Oct 01 '19 09:10 segant08