Clandguth
Clandguth
## Describe the bug - When a window is pinned to follow you, it will fall below vision, and lowering the headset to look down at the window makes them...
## Describe the bug HandConstraintPalmUp is not opening consistently ## To reproduce 1. Attempt to open the HandConstraintPalmUp, by facing your palm towards the Quest 2 headset 2. Observe the...
## Describe the bug When entering the Virtualized List Example scene, the hand-rays on both hands were very off, left and above where they should be located. The hand-rays functionality...
## Describe the bug Toggling a non-canvas toggle switch from on to off does not fully toggle the switch, the color remains ## To reproduce 1. Launch UITearSheet Example (non-canvas)...
## Describe the bug Not able to enter either textbox in the example scene - Could be related to not having the motion controllers for Quest ## To reproduce 1....
## Describe the bug In Dialogue Example Scene, it "demonstrates the use of the Dialog control...You can specify the title, description text, and the placement location - Near or far"...
## Describe the bug The SampleSceneHandMenu does not close completely when moving hands back to default position. Instead, the menu will rapidly rotate around the hand, and face away from...
## Describe the bug App crash back to the OS Shell. Was experienced when attempting to move to another example Scene from UITearSheet ## To reproduce Steps to reproduce the...
## Describe the bug The Cursor is not locked when selecting an interactable, the highlight moves, and the cursor jumps between the light and the selected point, if the user...
Play mode tests don't properly publish their results in CI, meaning we cannot actually report whether they succeed or fail. https://github.com/microsoft/MixedRealityToolkit-Unity/blob/mrtk3/Pipelines/Templates/tests.yaml