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Quest 2 HandConstraintPalmUp has issues throughout all example scenes

Open Clandguth opened this issue 3 years ago • 2 comments

Describe the bug

HandConstraintPalmUp is not opening consistently

To reproduce

  1. Attempt to open the HandConstraintPalmUp, by facing your palm towards the Quest 2 headset
  2. Observe the menu can open up, but the user may have to perform the action multiple times before the device recognizes the action.

Expected behavior

HandConstraintPalmUp appears smoothly when facing the users palm to the screen

Video

https://user-images.githubusercontent.com/110259320/183748907-c619a907-b721-410f-ae45-f1b818b72546.mp4

Your setup (please complete the following information)

  • Unity Version 2020.3.37f1
  • MRTK Version 3.0
  • Commit Version 6a6b51b19ab81a90d9e9c4cb80452dfebf47d567

Target platform (please complete the following information)

  • Quest 2

Additional context

Appears in all examples

Clandguth avatar Aug 09 '22 19:08 Clandguth

Same issue as #10811 .

Zee2 avatar Aug 09 '22 19:08 Zee2

This is because of the overly aggressive "must-look-at-menu" part of the constraint. Will be fixed in a hand menu overhaul I'm working on.

Zee2 avatar Aug 09 '22 23:08 Zee2