Benualdo

Results 27 issues of Benualdo

OPTICK_SHUTDOWN() did not release D3D resources used by the D3D12 gpu profiler, leading to a lot of warnings in the debug ouput when exiting the profiled program because these resources...

Running progam with _CRTDBG_MAP_ALLOC indicates there's a memory leak after capture. Adding EventStorage dtor solves the issue. ``` EventStorage(); ~EventStorage() { Clear(false); } ```

Environment parameters with blend factor

engine feature

engine feature

e.g. texture format when importing textures etc.. The .meta file should be editable from the resource.

good first issue

Currently shaders are compiled on boot and PSO on demand when rendering. They should be saved/invalidated from one session to another and the FINAL build should only use precompiled ones.

engine feature
optim

Use custom RTTI and use equivalent of "dynamic_cast" only for IObject* classes

engine feature
optim
clean

1. more compressed vertex format 2. separate streams per usage/update frequency (*) 3. cook mesh files already compressed (no more compress at load) (*) e.g. : Stream 0 : Position/normal/tangent...

optim