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Compressed vertex format & separate vertex stream

Open Benualdo opened this issue 2 years ago • 0 comments

  1. more compressed vertex format
  2. separate streams per usage/update frequency (*)
  3. cook mesh files already compressed (no more compress at load)

(*) e.g. : Stream 0 : Position/normal/tangent (skinned attributes) Stream 1 : UV0/UV1/Vertex color (immutable attributes) Stream 2 : [Optional] Bones indices/Bone weights (only used by CS skinning)

Benualdo avatar Dec 04 '23 17:12 Benualdo