vgframework
vgframework copied to clipboard
Compressed vertex format & separate vertex stream
- more compressed vertex format
- separate streams per usage/update frequency (*)
- cook mesh files already compressed (no more compress at load)
(*) e.g. : Stream 0 : Position/normal/tangent (skinned attributes) Stream 1 : UV0/UV1/Vertex color (immutable attributes) Stream 2 : [Optional] Bones indices/Bone weights (only used by CS skinning)