Artur Alekseev

Results 13 issues of Artur Alekseev

As for me "During extraction" is the only working solution for deduplication. I'v tried another one and another one deletes a lot of non dupe frames (on non cartoon sources)....

Please add ability to specify folder that will be used for interpolated frames before their encode using Auto-Encode feature. So we can use ram disk for them. Now it's impossible...

I have this error now (version 1.4). Using latest x64dbg. 1. Select Themida profile. 2. Run target and get error at start. In logs: ERROR: Failed to write hook dll...

Copy of changes, mentioned here: https://github.com/x64dbg/ScyllaHide/issues/156

To fix bug explained here: https://github.com/x64dbg/ScyllaHide/issues/157

Is DirectX 11 support possible in the future?

feature
triage
runtime

2.42.1 version When encoding dtshd to aac it does: 1) ffmpeg.exe -i "A:\x.dtshd" -sn -vn -hide_banner -af volumedetect -f null NUL 2) ffmpeg.exe -i "A:\x.dtshd" -y -hide_banner -ac 6 "out.flac"...

question
added/fixed/done

When trying to compile I get this error: vswhere found at: C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe Using Visual Studio installation at: C:\Program Files\Microsoft Visual Studio\2022\Enterprise Visual Studio Command Prompt variables...

In bat files build subdirs are same as _compDebug_x64 and _compDebug_x86 files in root folder. These files prevent folder creation that results in build failure.

Games runs fine. Runtime attaches (menu is accessible). d3d9.dll is loaded. But no change in lights. It renders as original. Only some UI textures disapper. [d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/14223245/d3d9.log) [Gw_d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/14223246/Gw_d3d9.log) [NvRemixBridge.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/14223247/NvRemixBridge.log)

runtime
incompatibility