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DirectX 11

Open ArturAlekseev opened this issue 2 years ago • 4 comments

Is DirectX 11 support possible in the future?

ArturAlekseev avatar Jan 24 '24 17:01 ArturAlekseev

Please read over this page to get a general understanding of the topic: https://docs.omniverse.nvidia.com/kit/docs/rtx_remix/latest/docs/remix-overview.html#why-are-shaders-hard-to-path-trace

MarkEHenderson avatar Jan 24 '24 17:01 MarkEHenderson

I'v read it. DirectX 9 also have shaders as I know. I did some 3d vision shader modifications when it was not dropped. How it is related to my question?

ArturAlekseev avatar Jan 24 '24 21:01 ArturAlekseev

As I understand it, the fundamental barriers to supporting shader based d3d9 games, d3d10 games, and d3d11 games are all the same - needing to be able to reconstruct a scene based on the data passed to a game's arbitrary shaders.

Is remixing shader based games with reasonable performance on modern hardware possible? We don't know. We've discussed a few approaches internally, but there are lots of unsolved problems here. Right now our priority is more on getting fixed function d3d9 games working well, and there's plenty to keep us busy there.

MarkEHenderson avatar Jan 25 '24 17:01 MarkEHenderson

Is it not possible to fix by shaders disable/replace? Like helix did to fix shaders not supporting stereoscopy? Yes its maybe not possible to automate it. But just give people tool to work with shaders and...

ArturAlekseev avatar Jan 25 '24 21:01 ArturAlekseev

Per the above comment, this feature presents a lot of unsolved problems, and our current priority is to keep focus on DX9 games. We apologize if that causes any frustration, and we hope you continue to suggest features in the future.

NV-LL avatar Oct 23 '24 22:10 NV-LL