Zeke Chan

Results 29 comments of Zeke Chan

This issue will not be fixed. We are currently focusing our efforts on developing a new renderer (that will address this issue) and the next version of PhaserJS. Thanks for...

After extensive testing, there does seem to be some issue with kerning on WebGL. BitmapText results (Left: Phaser, Right: PixiJS) ![webgl-bitmaptext.png](https://github.com/phaserjs/phaser/assets/1913074/a21e3d6b-bf95-491a-8c80-ecf219cc2b2e) Will have a closer look at this issue. Thanks...

This issue is resolved. Fixed all kerning issues in WebGL bitmap text rendering. This includes adjustments to glyph positioning and spacing, ensuring accurate and visually pleasing text display across all...

This issue has been resolved. The death zones collisions have been corrected to check local coordinates instead of global coordinates to ensure it aligns with the local emitter space. The...

After extensive testing, this does not seem to be an issue. The current version of Phaser no longer exhibits this problem. We've made several improvements and fixes since the initial...

@orcomarcio, from your description here's what it sounds like: 1. You have an interactive button with a custom rollOver cursor 2. When the button is clicked, it will be disabled...

Thanks for your feature request. We are pleased to inform you that `setCutPosition` and `setCutSize` methods have been added. This update will be available in the next Phaser release.

Hi @wooseok123. Thanks for submitting this issue. We have fixed this and pushed it to the `master` branch. It will be part of the next release. Do test it out...

Hk @sLokhin. Friction won't work when using Tweens in this case. Here are some possible workarounds: https://phaser.discourse.group/t/platformer-moving-platforms-body-follow-path-vs-friction/6825 @samme previously mentioned a solution here: https://phaser.discourse.group/t/riding-moving-platforms/7330 Also a tutorial series by cedarcantab...

Hi @DavidTalevski. Thanks for bringing this to our attention. We are aware of this issue for all FX but it will not be fixed. We are currently focusing our efforts...