yuriy0
yuriy0
In the editor, PhysX colliders cannot be moved and are instead destroyed and re-created in the physical world every time the transform changes. This update is a relatively expensive operation...
Version 1 had an 'export as convex' field which maps to 'export method' in Version 2. The existing version converter does not handle the 'export as convex' field, which causes...
*Issue #, if available:* *Description of changes:* This fixes a bug where moving a vegetation instance with the movement gizmo while in Vegetation Tool moves the instance much more than...
Reflected color properties in the editor currently don't allow you to pick the alpha channel. This change adds an attribute which can be applied to `AZ::Color` `DataElement`s in the edit...
The editor AnimGraph component allows you to specify the default values for some, but not all, AnimGraph parameter types. This change adds support for specifying the default value for string...
PhysX does not support cylinders as primitives so they must be approximated by meshes. In order to be useable as a dynamic object, the mesh must be convex, but convex...
stereoL and stereoR are not resized automatically in CDeferredShading::CreateDeferredMaps, so it's very likely that stereo{L/R} are different sizes than the other gbuffer render targets! This breaks things since all render...
*Issue #, if available:* *Description of changes:* This allows the cloud render node to be hidden by clicking the eye icon in the Entity Outliner By submitting this pull request,...
*Issue #, if available:* *Description of changes:* Some time ago the editor would actually reload the level (from disk, re-creating all entities, etc.) when you selected the same level as...
*Issue #, if available:* *Description of changes:* The Sky Cloud cloud editor component has some pathological performance characteristics which make working with it very difficult. This merge request helps to...