yuehanlin

Results 18 comments of yuehanlin

Thank you for submitting the pull request! We will merge the changes and manually verify them in our internal repository across all supported platforms. Then we will proceed with the...

Thank you for your contribution!! We've integrated the fixes since OSS PlayFab 2.3.3. So I am going to close this PR.

The document has been updated and can be found at https://learn.microsoft.com/en-us/gaming/playfab/features/multiplayer/matchmaking/quickstart#:~:text=Note,Quickstart%20%2D%20Client%20SDK. Therefore, I'm going to close this thread.

This issue is fixed since release 2.3.0 https://learn.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/unreal-release-notes#230, so I am closing this issue. Please feel free to reopen if you have any questions!

Could you please let me know which OnlineSubsystemPlayFab version you're using? Could you check if PlayFabMultiplayerWin.lib is located in the path where the error is reported?

I am going to close this issue since there is no additional information. However, please feel free to reopen it if you have any follow-up questions or require further assistance!

Thank you for taking time to work on the pull request! We will take a look and address this issue in a future release of the OSS.

Hello Bastien, as always, thank you so much for the pull requests!! We've filed bugs internally and will integrate your contribution to future releases.

Hello Bastien, I am going to close this for same reason in #67, thank you so much for the detailed description and contributing to this repo!!

Unfortunately, we don't have an exact timeline at this time. In my experience, most functionality is usually retained when porting to a higher version of UE, although some methods may...