Yannick Pflanzer
Yannick Pflanzer
When all plugins are ported over most games should work on Android already.
A dialog that allows editing the configuration files of the editor.
A system to load, unload and reload addon scripts written in Lua.
A small dialog window that allows editing materials in real time. Maybe with a function to automatically convert "old" meshes with shininess into the new material system that works with...
This should improve overall performance of complicated GUIs.
The current implementation is using malloc/free manually which might cause memory leaks especially when materials are shared between meshes and entities.
I can't provide a Mac OS binary since I don't own any Apple hardware. Here is help needed!