xperia64
xperia64
I support this for desktop, it's a little non-obvious why the audio quality is wonky when you're running a game at full speed. Doesn't look like you changed the Android...
> @zhaowenlan1779 with this PR I just hear static whenever AAC audio plays with HLE, across all backends. Using Windows 10 x64 1809. LLE is unnafected. How are you testing...
> > How are you testing this? If you're testing a Mingw build, those are likely broken, and have nothing to do with the PR. > > Correct, sadly that's...
This works, although we "lose" ALLOW_SHADOW (assuming it was working before?) `GLAD_GL_ARB_shader_image_size` is false.
GL_ARB_shader_image_size is not supported on AMD's drivers in a 3.3 context. According to the official Khronos spec, this technically requires a 4.2 context and never should have worked.
> > I propose to drop this and just throw a device unsupported error if GL_ARB_shader_image_load_store or GL_ARB_shader_image_size are not supported. > > Or just add an option as hack...
> As far as I understand extensions can be used on old opengl contexts too, we use GL_ARB_get_program_binary introduced in 4.1-ish for shader cache. Extensions appear to have version requirements...
The zink white screen issue should be fixed now after this was merged: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16569
While this does work for local CIAs and game folders, it does not handle Citra's data folder which would be required before removing those permissions and bumping the SDK version....
> Hi @SachinVin! Thanks for the review! > > At first, this RP will resolve the sdcard issue only when targetSdk is lower than 30. > But now, I think...