逸尘
逸尘
> Hi, > I use > > const player1=new JSMpeg.Player("ws://76.68.22.241:28193", { > Canvas: document.getElementById("canvas1") > }); > > to create an player object, > > When I call .destroy(), >...
> > > 嗨, > > > 我用 > > > const player1 = new JSMpeg.Player(“ws://76.68.22.241:28193”,{ > > > Canvas:document.getElementById(“canvas1”) > > > }); > > > 创建一个玩家对象, > >...
> 你调用 destroy()方法的时候,没有遇到浏览器内存不释放的问题么? 遇到了,但是,我看到issue里有pr一次,解决内存释放的问题,不过似乎没起作用,destroy后内存还是没有释放。`gl.getExtension('WEBGL_lose_context').loseContext(); this.canvas.remove();` [Fix memory leaks](https://github.com/phoboslab/jsmpeg/pull/274) 你有解决方案了吗?总不能定时刷新一次吧?
@zhaoyongjie @superset-ui/core/DrillDown is not available in version 0.17.46, why do you can import?:smile:
> Hi @xinchanghao, the `superset-ui` had been part of the `superset repo`. This PR is going to implement in the master in the future. I see. Thank you 😃
@newPeter7 解决了吗?我也遇到了
same issue + 1