Reza Gharabaghi

Results 34 comments of Reza Gharabaghi

I'm using `native.setVehicleDoorShut()` in order to close the specific door. ```js // Client side alt.onServer('closeDoor', (id) => { native.setVehicleDoorShut( alt.Player.local.vehicle.scriptID, // vehicle: Vehicle id, // doorId: int false // closeInstantly:...

I want to set the angle of wheels when there is no one in the driver seat. ![angle](https://user-images.githubusercontent.com/40915667/177549364-90a0d65b-9707-4e49-b017-8cc0e96dfaf7.png)

2 years ago I set the angles in FiveM and it worked well.

> as a temp workaround you can put vehiclelayouts into its own resource and set it as a dependency for all your vehicles It doesn't work and the game crashed.

I have a list of vehicles that get the `model doesn't exist` error with the below snippet. ```js alt.HandlingData.getForHandlingName(alt.hash('blista2')); ``` Updated [list.txt](https://github.com/altmp/altv-issues/files/9227764/list.txt)

I don't have any error with `blista`. In fact, `issi2` handling id is `issi`. There is no `issi2` handling id in GTA V official files. Take a look at this:...

In `handling.meta`, `acceleration` doesn't exist and I don't know alt:V devs how made this. Maybe the problem of `blista` is related to this (alt:V internal `acceleration` value).

These values (Official GTA V `handling.meta`) works for `blista` without any problem. `mass` - `brakeForce` - `handBrakeForce` - `initialDriveGears` ```js // blista == Handing ID let hand = alt.HandlingData.getForHandlingName(alt.hash('blista')); hand.mass...

Colshape continues calculations even if no one in the server. ```js const points = [ new alt.Vector2(410.0031, -946.0042), new alt.Vector2(397.5432, -945.8661), new alt.Vector2(402.5566, -957.7299) ]; for (let i = 0;...

Hello I'm using ProxyCap and PuTTY in order to send UDP connections from Windows apps to my **3proxy SOCKS server**. 1. ProxyCap sends UDP connections to PuTTY. 2. PuTTY is...