Reza Gharabaghi
Reza Gharabaghi
My server setting: ```toml # server.toml enableSyncedMetaData = true ```
Fixed in `release/16.1.1`
`CW` can't export and show the model for some textures. [This](https://www.gta5-mods.com/vehicles/subaru-legacy-bc5-1990-add-on-lods-template-liveries-tuning) model has a `sublegbc5.ytd` file. Works fine in `OpenIV`. There are 224 textures in this `ytd` file, but only...
@Konders @xxshady As `TrashaPanda` said, by calling `alt.Player.local.vehicle.setupTransmission()` or `native.modifyVehicleTopSpeed(vehicle.scriptID, 1)` after your handling calls, the values will affected on vehicle. Using `native.modifyVehicleTopSpeed` is a common way on `FiveM`. Take...
I want to control over the assets that are loaded to my server from the GTA V official assets.
> what is the use case? One of them is related to `GTA V` latest update (version `3258`). If I able to modify data files, I able to load the...
> if alt:V would support new gta version then you could spawn these vehicles even without .bin using createVehicle native 1. If I spawn a vehicle with client side native,...
> 2. well new vehicles won'be available and changing .bin files won't help you with it Are you sure about that? 100%?
Why aren't the `bin` files open sourced yet? Is there something security related about it that shouldn't be made public?
And another issue with `bin` files is that if you use `dlcWhitelist` in `server.toml` like this: ```toml dlcWhitelist = [ 'mpbeach' ] ``` You are still able to spawn `caracara2`...