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### Describe the bug Advanced Inventory Manager system does not seem to allow manipulating items inside a container. ### Steps to reproduce 1. Spawn a new character. 2. Spawn "messenger...
### Describe the bug It does not seem to be possible to reach attacks through various metal bars and barred windows. ### Steps to reproduce 1. Create a new character...
### Describe the bug The AIM user interface does not seem to allow opening two containers at once (one on each side) for moving items between them. ### Steps to...
When I ssh to a remote host manually and run `locale` I get the following result: ``` $ locale LANG=en_US.utf8 LC_CTYPE="en_US.utf8" LC_NUMERIC="en_US.utf8" LC_TIME="en_US.utf8" LC_COLLATE="en_US.utf8" LC_MONETARY="en_US.utf8" LC_MESSAGES="en_US.utf8" LC_PAPER="en_US.utf8" LC_NAME="en_US.utf8" LC_ADDRESS="en_US.utf8" LC_TELEPHONE="en_US.utf8"...
TGUI 0.9 has introduced some breaking changes, our code will need to be adapted to them. ``` build/obj/game/boe.menu.cpp:200:52: error: cannot convert ‘const sf::String’ to ‘const tgui::String&’ 200 | return this->tgui.get(this->internal_menubar_widget_name);...
I think it could be interesting if attack/activation sounds could be defined per item.
It could be beneficial to be able to define attack AP cost per-item so that greatswords and daggers have different attack speed, for example.
 The above screenshot shows Bronze Plate Armor which has level 9, protection 1, bonus 0. https://github.com/calref/cboe/blob/master/rsrc/bases/bladbase/items.xml#L2421 ``` armor 9 4 0 1 16 Plate Armor Bronze Plate Armor 2...
Information currently provided by armor vendors about how much damage a piece armor mitigates does not match reality. Example: bronze plate armor (level 9, protection 1, bonus 0) in bladbase...
* Arrows have incorrect item level, and as such, damage (11). https://github.com/calref/cboe/blob/master/rsrc/bases/bladbase/items.xml#L1994 Correct level (12) can be seen in VoDT. https://github.com/calref/cboe/blob/master/rsrc/scenarios/valleydy/items.xml#L2001 Same for iron/magic and possibly other arrow types. *...