Moritz
Moritz
There is either: `300 es` or `330 (core)`. `300` without any addition is automatically parsed as `300 core` which is non existent, hence the compile error. As usually some compiler...
Is this correct @ASPePeX? ```csharp var res = _rocketScene.Children[0].GetComponentsInChildren(); // works res = _rocketScene.GetComponentsInChildren(); // not available ``` Therefore, if one would want to get every component inside the root...
> Doesn't [FindComponents] Yeah, it indeed does! My guess is, that it's much more convenient (and easier to understand) to write `_scene.GetComponentsInChildren()` than ` _scene.Children.FindComponents(c => c is Transform);`. So...
> We could provide the match lambda 👍 One more thing, what's the meaning of `GetComponents` vs. `FindComponents`. It seems clear for `GetLight` and consortia, but in this case, I'm...
 ``` > Fusee.Xene.dll!Fusee.Xene.VisitorCallerFactory.MakeComponentVisitor.AnonymousMethod__0(Fusee.Xene.Visitor visitor, Fusee.Engine.Core.Scene.SceneComponent component) Line 58 C# Fusee.Xene.dll!Fusee.Xene.Visitor.DoVisitComponent(Fusee.Engine.Core.Scene.SceneComponent component) Line 590 C# Fusee.Xene.dll!Fusee.Xene.Visitor.DoVisitComponents(Fusee.Engine.Core.Scene.SceneNode node) Line 563 C# Fusee.Xene.dll!Fusee.Xene.Visitor.DoTraverse(Fusee.Engine.Core.Scene.SceneNode node) Line 541 C# Fusee.Xene.dll!Fusee.Xene.Visitor.Traverse(System.Collections.Generic.IEnumerable children) Line 155 C#...
To make things even worse: ### CA1819: Properties should not return arrays https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/quality-rules/ca1819?view=vs-2019 > Arrays returned by properties are not write-protected, even if the property is read-only. To keep the...
After consulting with @RedImp1470 pushed directly to `develop` with 66eece2f9769f08bb2a22108b38a03f708b7ea2d and f8ed74c4cc8d0e4261c311a18371c290921c30f7 The AABB is now being updated automatically.
Reversed commits as these changes are too broad to merge without review! New feature branch.
I've implemented an `ObservableArray` which can be used the same way as the arrays could be used before, however all `Mesh` attributes are now `readonly` to prevent any shenanigans with...