wookieejedi

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Maybe another could be "Backspace" for back?

Ah FotG uses a scripted splash screen, which just overrides it and draws an image via scripting.

Chatting with @JohnAFernandez, and it seems like a way to do this is by adding a hook at line 518 of `missionscreencommon.cpp`, that, in thinking, should allow modifications after everything...

Guess I'll tack mine on too: - [x] Ability to rotate to given orientation (right now there is rotate to point, but not orientation)

> Given that we have APNGs, should this PR be closed? I would say yes?

> Are there not still performance advantages to using EFFs of DDS files vs APNGs? As long as there are reasons to still use EFFs going forward, and therefore a...

Looks good and works on my tests. Given there is precedence for using this trick and the quite good improvements in performance, I definitely support adding this change. I'd be...

Just adding here that this visual update really makes cockpits feel substantially more immersive and dynamic.

I'll also add in there that having deferred lighting work for cockpits makes an extremely substantial difference in immersive gameplay. Also, running stress test missions with fps counter on showed...