wojtekpil

Results 4 issues of wojtekpil

**I'm submitting a...** - [x] Bug report. - [ ] Feature request. ## Bug report ## **What is the current behavior?** Depth isn't calculated correctly for object near water. I...

bug

This a high poly to low poly normal & world normal & depth map & AO baking PR. This is using bvh & raytracing. How to use (UI is temporary):...

**Feature/enhancement description:** Tiler node behaviour of clamping input is not intuitive. Instead of "cutting of" to black everything outside range 0-1 it clamps its value. This leads to "bleeding" effect...

enhancement

When I try to duplicate two trees in example scene Godot ram usage constantly goes up, until oom-killer kills it. dmesg: ``` [20671.001410] Tasks state (memory values in pages): [20671.001410]...

bug