warblgarbl

Results 26 comments of warblgarbl

Signs (particularly these numbered ones) have some ghosting issues with lateral movement, especially on the C and D presets. C is worst, followed closely by D. F isn't too bad...

This is the magical journey they send you on: Setting up destination data: ``` JMP_fc4_5: call SMap::scriptSelfLoadSobjAnimation, 0x1 ; walking animation mov 0xfffffea9, stor[24] ; target x mov 0x14, stor[25]...

Jump table used for selecting animation sequences is randomized based on tick count, so it makes sense that it would occasionally try the same one twice in a row. Basically...

His hug animation assumes you went out to gather supplies before telling her you're ready to leave Bale. When you leave and come back, she is standing closer to the...

Also upstairs in Fueno. Map 313 (Scripts DRGN2/943-945, DRGN4/340-342) ![Image](https://github.com/user-attachments/assets/6f40ead1-0db4-42ab-ad7f-630eb5b60b51)

Also on the moon. Map 608 ![Image](https://github.com/user-attachments/assets/f840bd8e-dc77-4a41-a290-c27784a31690)

> Character Select Popup The Character Select screen would pop-up when the game makes silent party changes for Story and Open settings. Making all the silent changes loud might annoy...

Light area is actually just a 4x10 of quads rendered beneath a bunch of black quads. The waves and some of the black quads are angled and separate as the...

Any player movement* causes interaction-triggered rotations to deviate nearly every time, just to varying degrees. Easy to observe by repeating the interaction without moving. Definitely nothing script specific. *Doesn't seem...