wangdong20
wangdong20
**Describe the bug** I tried to use onChildChange function to observe ChildEvent.Added event with wanted datatype Map::class.java(Kotlin). When DB child added, but no luck. **To Reproduce** Steps to reproduce the...
**Is your feature request related to a problem? Please describe.** After object child event triggered, is there any method to removeObserver to dismiss child event trigger in the future? **Describe...
**Is your feature request related to a problem? Please describe.** When I try to observe child change with child event added, I want to get access to the DataSnapshot to...
**Describe the bug (REQUIRED)** Editor crashed when I tried to open project from disk. **To Reproduce (REQUIRED)** Steps to reproduce the behavior: 1. Open Defold 2. Open project from disk...
I just searching some button library for SpriteKit and I found this. Unfortunately SgButton is too old for Swift 5.0. Is the author still active to maintain this amazing library?
### Godot version 3.4.3 ### System information MacOS 12.1, Mac Pro, GLES2 ### Issue description I just released game on Google play which is exported from Godot. In order to...
#### Issue details Whe I use SelectBox, I see SelectBox support generic type which make me surprise that I can use some drawables or images in SelectBox. However when I...
#### Issue details, reproduction steps/code I want to implement IAP in different screen, there may be slightly different UI updates in different screen. So my plan is implementing PurchaseObserver interface...
I got an error when copy firebaseXXX.xcframework to android studio, java.nio.file.NoSuchFileException: FirebaseAppCheck.xcframework/tvos-arm64_x86_64-simulator/.DS_Store When I manually copy firebaseXXX.xcframework to my libgdx project, it shows the error above and prevent from copying....
``` Fatal Exception: com.badlogic.gdx.utils.GdxRuntimeException com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: sound effect/explosion.wav at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:629) at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426) at com.***.screen.loading.LoadingScreenBase.update(LoadingScreenBase.java:134) at com.***.screen.loading.LoadingScreenBase.render(LoadingScreenBase.java:80) at com.***.game.GameBase.render(GameBase.java:117) at com.badlogic.gdx.backends.iosrobovm.IOSGraphics.draw(IOSGraphics.java:275) at com.badlogic.gdx.backends.iosrobovm.IOSGraphics$1.draw(IOSGraphics.java:134) at com.badlogic.gdx.backends.iosrobovm.IOSGraphics$1.$cb$drawRect$(IOSGraphics.java) at...