wangdong20
wangdong20
Sure. This is what I want to implemented with gdx-fireapp API. `ref.inReference("users/${it.userInfo.uid}").onChildChange(DataSnapshot::class.java, ChildEventType.ADDED)` This is how the iOS official implemented for what I want. `self.ref!.child("users/\(user.uid)").observe(.childAdded, with: {snapshot in if snapshot.key...
> @wangdong20 onChildEvent is already covered: > > Example: > > ``` > GdxFIRDatabase.inst() > .inReference("/employees") > .onChildChange(List.class, ChildEventType.ADDED) > ``` I know onChildEvent is covered. My question is there...
I already use official Firebase realtime database in libgdx. I can implement interface in android launcher as a bridge between core and android module. The Firebase realtime database framewrok is...
You don't have to. I just implemented firebase - realtime database in libgdx for android only. It works well. I just imported official firebase - realtime database android library and...
> ``` > java.lang.UnsatisfiedLinkError: > at java.lang.Runtime.loadLibrary0 (Runtime.java:1067) > at java.lang.Runtime.loadLibrary0 (Runtime.java:1007) > at java.lang.System.loadLibrary (System.java:1667) > at org.godotengine.godot.GodotLib. (GodotLib.java:45) > at org.godotengine.godot.Godot.initializeGodot (Godot.java:563) > at org.godotengine.godot.Godot.onCreate (Godot.java:716) > ```...
I made a custom build with admob plugin. Just unziped the AAB file and both `libgodot_android.so` and `libc++_shared.so` are presented in the `lib//` folders.
> This is requested fairly often, though I'm not sure if there's been an issue already. It does seem odd to me that SelectBox is so limited, since I see...
I just tried implement a poor workaround and it works well in my project😄. I just create new class extended from SelectBox and SelectBoxScrollPane classes and override some functions to...
> It would certainly help to see the code in question (GameBase, around line 117, as well as wherever you're using AssetManager). Without any code, this is basically not going...