Walter Higgins
Walter Higgins
This looks interesting https://github.com/scriptcrafthub/plugins
Hey @kellyfj , If you want to build down, then why not move down first then build up? ``` javascript /js down(40).cylinder(blocks.air,5,40) ```
hmmm. I think I see what you mean - you _can_ do it by moving the drone first but using negative values for width, height and depth is more concise....
I reckon if we go this route (negative distances) we'll have to do it for height, width and depth and update the docs accordingly. Will have a think about it.
I'm currently looking at exposing the Bukkit API. Bukkit seems to have the blessing of Mojang (it's dev now works at mojang on the forthcoming plugin api)
You could spawn an anilmal (say - a duck) and have the animal track the drone's location - the problem would be choosing where best to position the animal relative...
Not a dumb question at all. The javascript runs on the server only not the client (this is a server-side plugin).
I'm not comfortable with bringing in node-specific Joyent-owned code into ScriptCraft's codebase - e.g. debuglog is node-specific. Is there a cleaner way?
Why not just use the game's built-in healthmeter?
Hi Scott, I'm not sure if bukkit supports what you're looking for (as far as I can tell - it's geared towards server-side modifications). The functionality you're looking for (health-meters...