Anthony
Anthony
The basic functionality of the GDB server is currently implemented, but it requires extended support from the GDB client (building binutils with libexpat support). This code is currently WIP, so...
XBE version of HL2 uses a special lumps in BSP: 51 and 52 for lightmap pages and 57 for XZIP-packed PakFile. Current progress: - [x] Lightmap pages support (need to...
On D3D12 and Vulkan there is a problem with the PSO build process. Sometimes the game can hang, and not only that - you, as a developer, cannot directly predict...
This is not the final commit, but I want to hear your opinion on this API.
https://microsoft.github.io/hlsl-specs/proposals/0029-cooperative-vector.html https://registry.khronos.org/vulkan/specs/latest/man/html/VK_KHR_cooperative_matrix.html
"Clustered Acceleration Structure" allows to use clusters (a collection of bounding boxes and 64/128 triangles) instead of detailed meshes. https://registry.khronos.org/vulkan/specs/latest/man/html/VK_NV_cluster_acceleration_structure.html https://github.com/nvpro-samples/vk_lod_clusters