Connor

Results 13 issues of Connor

This implements an entire remake of the current `audio-speaker` API with a custom binding. The aim is to make this a more maintained version for the AudioJS ecosystem. This uses...

major
v2

Currently config.h contains the default modules that will be used, this should be set by `--mpg123-module=module` (or the OS default) GYP compiles, or else non-default modules will not work.

bug
patch
v2

I and others believe instead of shading various database drivers for different database systems, such as H2, MySQL, MariaDB and more, into the Sponge implementation. We should move these into...

type: enhancement
api: 8 (u)

It may help further expose and explain the project to have more examples, and potentially making some fully working projects that use this. I can come up with a few...

Feel free to comment suggestions or opinions on the following, I will add them to the list if they are appropriate. - Add README, LICENSE and CONTRIBUTORS files with sufficient...

Takes into account the default health scale to go to when the health scale is reset. Fixes https://github.com/SpongePowered/Sponge/issues/3742.

Stores the resourcepack being sent to the player to use when receiving a response from the client to fire the ResourcePackStatusEvent.

This adds the new item stack to the map of equipment changes from the event instead of just removing it to make sure when the packet is sent to update...

Fixes compatibility with the mod Road Runner's explosion optimization by breaking the `@Overwrite` into smaller injections that play nicely with the mod.

The sync map provides a flexible way to wrap any map implementation and make it thread safe. However, it does suffer from some performance loss due to it's flexible design...