Pavel Abdurakhimov
Pavel Abdurakhimov
``` JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Vector2'. Path '[0].AutoPoint'. at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in...
It happens on serialization. The type: ```cs public struct Coordinates { public float Latitude { get; } public float Longitude { get; } public Vector2? AutoPoint; public Vector2? ManualPoint; public...
Yes, it did the trick, thank you!
It's gonna be a year since then soon)
I prepared the test project, but now there's even bigger problem - calling the similar function makes Unity quit. [Archive.zip](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/files/15160791/Archive.zip)
Getting the same problem with 5.0.17 with Exists - it ignores some of the entries and I'm getting duplicates.
I am getting the same error when trying to preload prefabs before starting the server. After calling LoadAssetAsync and assigning the loaded GameObject to the NetworkPrefabs list I'm getting the...
I don't remember what I did, but I solved that, I was doing something wrong.
We have asked Perforce support to help us with this problem and they were unable to.