Tom Campbell
Tom Campbell
Under Unity5.4 I was able to get ImageEffects working by changing... Hacks ahead. ValveCamera.cs 814-815 ``` VRSettings.renderScale = flRenderTargetScale; VRSettings.renderViewportScale = ( m_adaptiveQualityRenderScaleArray[ nAdaptiveQualityLevel ] / flRenderTargetScale ) * flAdditionalViewportScale;...
Reverse engineering the format is a bit beyond me. Is this something that you could add to UE Explorer, or is it beyond the scope of the project?
Based on the descriptions on the youtube videos and some of the documentation I was under the impression that 5.5 wasn't yet supported as there were issues with it. Environment:...
I have updated to clangd 18.1.8. I have created a bare minimal UE 5.5.4 project for our reference. https://github.com/tyen901/BareMinimalUnreal For a while there I thought it was working as expected....
When I build I get this in the terminal ``` Using Visual Studio 2022 14.38.33145 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). ``` This...
> 1. Do you mean the CustomDataAsset.h file itself? I get no error with that file or any file in the BareMinimal project. > > > Or if you meant...
I tried to create the output log as clean as possible. You're right about hovering over code, it does dump a lot into the console. https://pastebin.com/5GKJ1Dma
Iterating in sqf was quite slow. So I made a tool to help explain visually and help me test layout of the lists. https://tyen-customs-a3.github.io/ace_arsenal_designer/