tuugen
tuugen
reverting to addon-2.6.3 and manually dropping in the old folder works
@scriptsengineer red error went away but build still failed ``` user1@user1-server:~/build/game1-no-audio$ godot --headless --verbose --export-release Linux ./game1-no-audio.zip WorkerThreadPool: 4 threads, 3 max low-priority. Godot Engine v4.4.1.stable.mono.official.49a5bc7b6 - https://godotengine.org TextServer: Added...
@scriptsengineer ~~yes it seems to work now, thanks!~~ hmm i still see the crash showing up but it might be a separate issue. let me double check
heres a reproducible repo i setup with a base project example https://github.com/tuugen/inventory-system-dagger i made a `upgrade_to_2.9.1` branch where i point the CI to the 2.91 tag to show the diff...
yeah it works fine when i build it locally, its just when i throw it in the CI on linux is when i get the weird behaviour maybe my build...
I setup another repo here using the omnibuilder above... its really nice , easy to setup etc... https://github.com/tuugen/my-test-deploy https://github.com/tuugen/my-test-deploy/blob/main/.github/workflows/build-projects-w-addons.yml it also shows a similar behaviour when the version is bumped......