Tom Valk
Tom Valk
Well, if you look at the issue of the social auth library, you may see that it's really nice to override the user/pass. Short explanation about my situation related to...
Well I agree on the fact that it's not really nice to change such behavior right now as it's always breaking something. And indeed the usage of the trust_env is...
Yep, and that should be the case. But it remains that if you have mixed requests, like I have, it's kinda hard to manage. You need to have two sessions.
That sounds like a pretty clear way to solve this case. Only downside is that it can cause breaking code. But it's better to not force override when user manually...
Thanks for reporting, it seems that this is PostgreSQL only causing issues, we will have to investigate further on that.
Yes please, also, support for postgresql might be removed in the future as it's causing some stability issues sometimes, and limitations in the future.
Testing for this is mainly done by testing it in-game, the tests of the project won't cover this specific code. Did you test it in-game with adding a map on...
@w1lla Why exactly is the script so much changed (even title)?
Please check map https://trackmania.exchange/maps/1142/gugu-tech1
We used to listen to OnMaplist Change or something like that but it caused some issues on some servers where it would be in a infinite loop with changes. No...