Tomas Dirvanauskas
Tomas Dirvanauskas
> For additional safety, wrap entire if statement in do { } while (0) That's no good, since destructor would be called too soon on scope. I didn't really understood,...
> if (something) > KEYBOARD_LOG("something"); Hmph, I see. Though code like ` if (something) KEYBOARD_LOG("something"); ` will still compile, but will be executed not in the way you would expect.
> > > if (something) > > > KEYBOARD_LOG("something"); > > > > > > Hmph, I see. Though code like > > `if (something) KEYBOARD_LOG("something");` > > will still...
P.S you probably need to some tests to validate SetCustomCommand/GetCustomCommand works fine
As stated in https://github.com/Unity-Technologies/BuildReportInspector/blob/master/README.md, this package is provided as-is and is not longer supported.
> Hi @todi1856 .I would like to work on this issue, can you > suggest me the way to start it. I think somebody from Unity should fix that, I...
I am not project maintainer. @Verasl can you comment?