Xavier Thomas

Results 20 comments of Xavier Thomas

Thanks for the answer. I read the doc already and I am aware of all the options. I just did not knew if crkbd had hardware support for this feature....

I think I found a way to make this in the application using bevy and the raycast add-on. I am not sure if this is totally correct or if it...

This works, for `ScrollArea` and this demo code. But it is a bit unpractical in reality. In the case of opening a modal window/dialog and wanting to disable everything on...

Two possible "solutions" to avoid the camera handling stopping to work if the cursor quit the Bevy viewport: - Grab the cursor so it does not move while handling the...

One solution I found for `bevy_blendy_cameras` (not committed yet) is pretty much the following: - Include the check to see if pointer is over an area in the `check_egui_wants_focus` system...

Yes, I removed the smoothing. I also added a Fly camera controller, the possibility to switch between those, the possibility to set the viewpoint (top, bottom, left, right, front and...

I implemented my "solution" in PR #81 I tried to reproduce the other issue in `bevy_panorbit_camera` but did not managed to do it yet.

We will need more informations: - You definitely need the `bevy_egui` feature enabled to prevent the camera from moving when interacting with the GUI. But without this feature enabled, this...

The video is working for me. This looks like the OP issue (which I mistakenly called "the other issue"). Where the check to see if egui wants the focus returns...

@nixpulvis, thanks, I will try your code to replicate the issue. On a quick glance I did not spotted anything that could cause it. The call to `try_ctx_for_window_mut` always returning...