Xavier Thomas

Results 20 comments of Xavier Thomas

I tried but without success: ![Screenshot from 2024-09-01 15-53-17](https://github.com/user-attachments/assets/2a81d874-5f7f-489a-9477-8cf839d0d38f) Replacing all the `cull_mode = Some(...)` with `cull_mode = None` in the `pipeline.rs` fixed some issues but the outline width is...

I suppose, that: - For each non-manifold edge - Duplicate the vertices - Create a degenerate quad face (2 tri faces) between the old vertices and the new one -...

I saw it quite a long time ago. I do not understand all of it (yet) and it is not working for existing meshes (it only works while building a...

Thank you a lot for that. I managed to work around my issues by generating normals differently. A bit like `with_stretch_edges` but only on non manifold edges) however I also...

I think I experience the same issue: - when using low power winit settings ```Rust app.insert_resource(WinitSettings::desktop_app()) ... ``` - Moving the mouse on top of a button - Waiting a...

Hi, The correct solution would be to use the deferred API and mark which camera you want to use with the `RaycastSource` component. Another, very bad, way to work around...

This issue is not related to WASM. On a native application (not WASM) the faint color is visible in a egui/eframe application, but not in a egui/Bevy one. Edit: Or...

After asking for help on Bevy's discord I was asked to open an Issue for Bevy: https://github.com/bevyengine/bevy/issues/16689

Thanks a lot. I will get back here after I do some tests.

I can confirm, this issue is now fixed. Thank you a lot.