Herbert "TheBracket" Wolverson
Herbert "TheBracket" Wolverson
It's quite likely that on a decent sized network you'll have some unmapped IPs; the system handles these with the default queues - so that's ok. The `xdp_cpumap` setup defaults...
Doing a bit of testing early this morning, I ran into an interesting one. I cut over from our current Preseem setup, which has tagged VLANs in the bridge traffic....
See https://forum.devtalk.com/t/hands-on-rust-bracket-lib-on-raspberry-pi-4-running-ubuntu-mate/5309 I get a significant glitch on my raspberry pi - there is a thin line to the left of the player that runs from the top of the...
From Reddit: https://www.reddit.com/r/rust/comments/ene9mm/introduction_roguelike_tutorial/ This is really great! I'm having some difficulty getting the "hello world" example running. After setting up the TOML / SRC / resources folders and files I...
Texel ( https://github.com/almindor/texel ) is similar to REX Paint, but written in Rust - and quite awesome. RLTK should support its output files.
/u/Morego writes: I tried to solve it. It was error in context detection with opengl and DirectX later on in Glutin I think. On my laptop RLTK compiled normally runned...
I've been using Legion in my Nox Futura Rust port. It's generally excellent, but I've run into a bug. I didn't think you'd want to help me go through 13k...
RON format is much more Rusty, would be nice to use it instead. Thanks to /u/Boietheos for pointing this out.
It's pretty hard to see where the spaces go, and the whitespace checker likes to delete them!
Fix is in: ```rust fn render_tile_gallery(&mut self, constraints: &[MapChunk], chunk_size: i32, build_data : &mut BuilderMap) { build_data.map = Map::new(build_data.map.depth, build_data.width, build_data.height, &build_data.map.name); ``` Needs to be added to prior chapters.