tetrapod
tetrapod
Fixes https://github.com/godotengine/godot-docs/issues/9786. Adds an entry for "when" to the table, which links to "match". --- As for potential confusion about "pattern guards" vs "guard expressions": - In the docs, both...
**Your Godot version:** 4.3 **Issue description:** The need to document how physics is off in the editor by default, with a subset of operations exposed in an editor-specific way (for...
**Your Godot version:** 4.3 **Issue description:** Information about coordinate spaces is lacking in the shader pages. They are referred to by multiple names ("model space" = "local space"). They use...
Adds a complete example to [Advanced Postprocessing](https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html). Also removes an unneeded varying to send `INV_VIEW_MATRIX` to `fragment()`. The example shader is constructed by following the steps in the tutorial, then...
Resolves https://github.com/godotengine/godot-docs/issues/9745 Also looking at the text in https://github.com/godotengine/godot-docs/pull/9691 as a guide for some of these changes. Formalized style guidelines: - Use sentence case for built-in descriptions. Avoid random capitalizations...
Resolves https://github.com/godotengine/godot-docs/issues/9780. This PR aims to add a list of coordinate spaces to various shader pages: - Spatial shaders will have a section with a table and some conversion snippets....
**Your Godot version:** 4.3 **Issue description:** Already working on a PR for this one. Within the shader reference pages, there is some inconsistency in styling/markup. Built-in variables are styled as:...
### Describe the project you are working on Writing shaders. Writing godot docs. Teaching godot shaders in community channels. ### Describe the problem or limitation you are having in your...
### Describe the project you are working on Writing shaders. ### Describe the problem or limitation you are having in your project In visual shaders, you can add textures either...
### Describe the project you are working on Writing shaders. ### Describe the problem or limitation you are having in your project There is no good preview mesh to preview...