tesselode

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I'm not able to replicate this using a simple example: ```rs use std::{error::Error, io::stdin}; use kira::{ sound::{static_sound::StaticSoundData, streaming::StreamingSoundData}, AudioManager, AudioManagerSettings, DefaultBackend, }; fn main() -> Result { let mut manager...

When are spatial sounds loaded and played otherwise? I wasn't able to reproduce the pop by playing the music in a spatial sub track.

What kind of API do you have in mind?

Can you show what the code is that caused this? It's important that sounds can be played with positive gain, since some sounds are quiet and need to be louder,...

@melody-rs I don't think your code is right for converting amplitude to decibels. Here's my test code using your equation: ```rs fn main() -> Result { for i in (0..=100).step_by(10)...

@Roms1383 if you play a sound too loud, it's going to get crunchy. That's just how digital audio works.

You shouldn't be getting pops when looping sounds. Can you send me the audio you're having issues with?

![Image](https://github.com/user-attachments/assets/8e4a3741-f359-4cdc-a98d-677cd5e69d31) I tried pasting it back to back in ocenaudio and I see a discontinuity. @DaforLynx

@DaforLynx I think this might be a bug in Symphonia's ogg decoding. If I re-export the file as wav and play it back in Kira, I don't hear any pops...

@DaforLynx can I link to your ogg file as an example?