tesselode

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After re-reading this issue, I thin what you were requesting is a way to see the frame a sound is currently outputting, right, @woelper ?

Yes. While you still can't get the currently playing frame from a handle, you can create an effect that sends the frames (or information about the frames, like the average...

possibly! out of curiosity, would you be able to figure out how to add the logging directly to the library?

Why does `DELETED` not change `growth_left`? Should I take this to mean that the capacity of the map actually decreases, i.e. if I create a map with a capacity of...

OK, so I guess that means I shouldn't use `IndexMap` in a scenario where I don't want to trigger memory allocations after the initial creation of the map?

In the meantime, maybe it would be good to add something to the documentation about this? I'm sure I'm not the only one confused about why the capacity can decrease...

It hasn't happened with any other VSTs I can think of off the top of my head.

The main reason I haven't derived `Debug` for `StaticSoundData` is because it contains a `Vec` which will typically contain a very large number of `Frame`s - you probably don't want...

Added some `Debug` implementations in v0.7.1, but there's still some types that could implement `Debug` but don't, so I'll leave this issue open for now.