teddybear082
teddybear082
Right now, a dev can set the PickupCenter node to properly place an object for a hand but some objects are asymetrical and therefore need different PickupCenter positioning to look...
Another feature players commonly need in games is sprinting. I modified the Direct Movement function in the latest stable release (2.3.0) to support: - Choosing whether to allow sprinting or...
Hi all, for your consideration, a customizable "bullet time" module here: https://github.com/teddybear082/Godot_XR_Tools_Bullet_Time/tree/main/addons/godot-xr-tools/functions It is pretty fun to use bullet time when combined with the grapple function to pinpoint grapple targets,...
I ported over as best as I can Neosparks' jog-in-place locomotion module to the OpenXR-Tools style. Code can be found here: https://github.com/teddybear082/Godot_XR_JogInPlace_Locomotion
Viewport2dto3D: Add fix to make textures clearer, make it easier for devs to enable refresh throttle
1) Per discussions on Godot XR discord channel, almost always it will be a bad idea in VR for the Viewport to update always. So would be good to have...
Just making this issue as a placeholder. This is already implemented in the godot-xr-avatar repo here: https://github.com/Godot-Dojo/Godot-XR-The-Dojo/blob/main/addons/godot-xr-tools/functions/Function_Crouch_movement.gd So once XR Tools 3 is out and stable I can submit a...
This would be great if so, thanks for considering!!
I was helping someone else get this working over the last couple of days and it struck me that it would be awesome if there were precompiled binaries with /...
-add commandline option for gradio app.py, --no_vm, to run omniparser on user's local computer rather than requiring windows VM -persist commandline option state for session across scripts by using environment...