teddybear082

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XR Tools does work with HTML5 provided you also use the openxr asset as well as the instructions malcolm linked. A brief example can be found here: https://github.com/teddybear082/Godot-WebXR-Avatar-Test With a...

In the meantime, for anyone else that has this issue, I found a workaround that should work in a lot of cases at least for direct grabbing (won't work for...

@Malcolmnixon Still don't have anything for the environment but for object-based interactions, I just found this addon and did a VERY quick test of adding a kinematic body with sphere...

Ok the FollowBone3D approach with a sphere following each index distal and a thin cube following each middle metacarpal seems really great for hitting and interacting with objects. See test...

> This is working well for me! How can I get hands to not go through static objects like walls? There's no way for that yet under the current system....

https://drive.google.com/drive/folders/1osoVU7tWHyNJwMDtK8jpxOt9aVN4Rsgb?usp=sharing @Henodude let me know if this one works not sure what happened.

Great thank you for testing, not sure how I wound up posting a bad link before but this one was definitely different, so I edited the original post. Let me...

@Malcolmnixon first of all thank you SO MUCH for creating these tools. I finally feel like I made a real (simple) VR game for the first time solely because of...

That’s really funny because PopOne is like the only “must have” game I don’t have for VR hehe. ________________________________ From: Malcolm Nixon ***@***.***> Sent: Tuesday, April 19, 2022 8:58 PM...

@Malcolmnixon putting this here because also related to direct movement. I started a port of NeoSparks' Walk in Place Locomotion beta. The .tscn and .gd are here: https://drive.google.com/drive/folders/1osoVU7tWHyNJwMDtK8jpxOt9aVN4Rsgb?usp=sharing Good news...