taskinoz
taskinoz
There was a discussion about allowing mods to read other mods files in the discord. Having it be an option would probably be good in the way the character limit...
> Since we dont really have a way to tell which mod a script comes from, I don't really see a way that we can stop a mod from reading...
These are definitely navmesh issues. I forgot about the hallway in wargames, and removed that bridge from drydock, because I though titans shouldn't drop up there. And boomtown navs havent...
Removing Navs like Gecko said will get rid of the teleporting issues till I can remake them
I'll look into it, but was that an autotitan or a piloted one?
It seems like this error has cropped up before #34 and has to do with the `parser` object containing nothing when someone hosts the channel
We could possibly leave discord usernames as contact info for people to get a hold of
I could look at making it much smaller and just having an image or svg instead of a video
Thanks for pointing these out, I need to set this to automatically upload to thunderstore anyway so I'll look at trying to fix it in the next few days
Since the game is based on Titanfall 1 I can give you a sample of unencrypted and encrypted files from Titanfall Online [Titanfall Online](https://github.com/L-Leite/UnCSO2/files/5116466/fire-tfo.zip) [Ttianfall 1](https://github.com/L-Leite/UnCSO2/files/5116469/fire-tf1.zip)